Session 2026-01-14
Date: Jan 14th, 2026
Summary
After a grueling six-month voyage from the Forgotten Realms, a band of unlikely adventurers sailed through a wall of thick fog and emerged before a vast, uncharted island. High cliffs rose on either side of the narrow strait, and a dark marsh stretched to the west. Their ship docked at a quaint port town called Myeve, and the weary travelers made their way to the only establishment that truly stood out — a massive tavern called Odin’s Eye, its sign bearing a cheeky eye patch over the last letter. Inside, the bartender Jax welcomed them with drinks, and the group settled around a table with a crude map carved into its surface. It was here that the five adventurers properly took stock of one another: Glint, a young half-elf with pale green eyes and a silver streak through his ginger hair, dressed in a patchwork of wizard’s robes and street leathers; Umbra, a small but formidably armed black dragonborn who carried herself with a monk’s discipline and a rogue’s cunning, daggers hidden at every angle of her frame; Papa Jan, a towering Goliath cleric in tattered robes with a warhammer at his hip and a belly laugh that filled the room; Urrilon, a broad and serious Aasimar with glowing orange eyes, a former war college instructor who followed the war goddess the Red Knight; and Corneleus, a hunched eighty-year-old human druid with a long white beard, a walking staff, and the look of a man who had seen far too much of the world.
The job board at Odin’s Eye offered several intriguing prospects. A grieving family sought someone to carry their daughter’s bones to an old woman in the swamp, who supposedly had the power to resurrect the dead. A desperate adventurer had lost a companion inside a maze-like castle and was willing to pay handsomely for their recovery. Most prominently, a notice bearing gold filigree announced that a man named John Harrison was paying good coin for any artifacts that could shed light on the history of the land. Glint briefly entertained the idea of conjuring a fake magical gem from frozen water and selling it to the wide-eyed adventurers in the tavern, but the group wisely decided against starting their time in Myeve with a con. Instead, they agreed to pay John Harrison a visit.
Harrison’s home was an elegant mansion, its front door adorned with stained glass depicting a stout dwarf in an explorer’s fedora, holding a cane topped with a gleaming diamond. The man himself matched the portrait almost perfectly — a well-fed dwarf in rugged explorer’s clothes, polishing a fossilized egg when the party arrived. His study was a museum of curiosities: bookshelves, curio cabinets, mounted animal heads, and one trophy that looked disturbingly like a Tabaxi. He led the party to his backyard, where a massive working orrery — a model of the solar system crafted entirely from solid gold — had been reconstructed from pieces recovered at a nearby jungle temple. When activated, the device tracked planetary alignments and revealed a chilling prophecy: a figure known as the “two-headed one,” a prominent force from the Silver Age, was said to bring a thousand years of darkness — and the alignment marking their release appeared to have passed just days prior.
Harrison also showed the party a collection of thirty-two unique stone figurines, each depicting a different animal or monster, out of a complete set of sixty-four. Each bore a serial-number-like symbol on its back, and Harrison believed they were all numbered fractions of the full set. Glint studied them carefully and theorized that the figurines might slot into some larger mechanism yet to be discovered. Harrison described the dangers of the jungle temple where many of the stones had been found — enormous lizards, tall as two men stacked upon each other’s shoulders, prowled the canyon below. Papa Jan shared a personal story about his family, a demon-like figure, and his great-grandfather’s disappearance into the Feywild, and the group agreed that if they ever crossed paths with that creature, they would bring it to justice. With their destination decided, the party set out north toward the jungle temple.
About an hour into their journey, Umbra’s sharp instincts flagged an abandoned barn just off the road. Something — or someone — was inside. Corneleus sent his rat familiar Jeremy to investigate, but whoever was hiding had concealed themselves so expertly that even Jeremy’s keen senses couldn’t locate them. Umbra slipped inside alone and was met by a Drow woman who stepped calmly from the shadows. Her name was Cylindra Montroma, and she wore military garb stitched with spider motifs. She explained that she was Drow royalty, sent on a scouting mission that she now understood had been a ruse to isolate and eliminate her — a coup had taken place, and returning home meant death. What made her unusual, even among her own kind, was her stated desire to lead the Drow away from the worship of Lolth and end the brutal cycle of infighting that defined their culture.
The party was skeptical, but Papa Jan sensed that Cylindra was telling the truth and was genuinely desperate. She offered them anything — positions of power in her future court, unlimited resources — if they would help her reclaim her throne. The adventurers felt the task was beyond their current means, but they agreed to post a quest on her behalf at the Odin’s Eye tavern, charging her fifty gold pieces for the service. Cylindra handed over one hundred gold without hesitation. The party discussed making a wax impression of her family signet ring — a spider-web-covered symbol of Lolth — as proof of her royal lineage to show potential hires. They promised to return in a few days and continued north, leaving Cylindra hidden in the barn.
The road north proved eventful in the most absurd way imaginable. The party came upon a cow standing perfectly still in the middle of the path — not breathing, not blinking, its eyes deeply, wrongly off. Before anyone could fully process what they were seeing, the carcass exploded in a shower of blood and viscera, and four Drow warriors emerged from within. The Drow leader demanded to know the location of Cylindra, claiming he could smell her scent on the party. He punctuated his demand by slapping Urrilon across the face — a gesture that barely moved the massive Aasimar’s head. Urrilon responded by gripping the Drow’s shoulder and slowly forcing him to his knees. The party misdirected the search party toward the town, and Corneleus used the tense exchange as cover to pickpocket a silver spider sigil from one of the scouts. Papa Jan’s imposing presence and measured words eventually convinced the Drow to move on, and the party claimed the two-hundred-gold bribe as compensation for the insult — then walked away covered in cow guts.
The jungle was everything John Harrison had warned about and more. Mosquitoes swarmed in clouds, snakes slithered through the undergrowth, and strange sounds echoed from every direction. As evening fell, the party heard a distant screech that Corneleus identified as a large lizard. More unsettling still were the large lizard skulls and bones hanging high in the trees — placed there deliberately by something capable of climbing. The group debated camping in the treetops but ultimately decided to stay on the path. Distant chanting in an unknown language drifted through the trees from somewhere nearby. Corneleus found a small, cozy cave tucked into the jungle wall, and the party disguised the entrance with leafy branches and vines before settling in for the night.
Their rest was interrupted in the strangest possible way. During the first watch, a bizarre one-eyed metallic creature with wings and small arms appeared inside the cave and began methodically measuring the sleeping party members with a spool and a sword-like stick. Umbra confronted it, and the construct explained, with complete calm, that it was from the plane of Nirvana and was simply doing its job for a superior named Jerome. Papa Jan was roused and stared at the thing in bewildered silence. The creature finished its measurements without incident and departed through the disguised cave entrance, leaving no explanation for why the party had been measured or what the information would be used for.
Later in the night, Corneleus woke the others after hearing fighting and screaming outside. Umbra sent Jeremy — now in owl form — to scout the source of the noise. Through the owl’s eyes, the party witnessed a female Drow tumbling into a dark ravine approximately eighty feet deep. A group of roughly nine Drow stood at the cliff’s edge; two began climbing down to retrieve the body while seven remained above. The party recognized the falling figure as Cylindra. A long and heated debate followed — Corneleus argued it was suicide to engage, while others felt a moral obligation to act. Eventually, the group agreed to approach the Drow peacefully, with the code word “Bananas” established as the signal to initiate an attack if needed.
The parley began reasonably enough. The Drow leader explained that Cylindra had stumbled and fallen by accident and asked the party to help retrieve her body. Then, without warning, Corneleus lunged forward and shoved a Drow off the eighty-foot cliff with his staff. “Bananas,” someone shouted, and chaos erupted. Umbra attempted to stealthily scale the ravine wall and pull a female Drow over the edge, but the Drow caught her, and both plummeted into the darkness below. Urrilon raged and shoved another Drow into the abyss, but was quickly swarmed by spear-wielding warriors and overwhelmed. Papa Jan unleashed a devastating bolt of radiant energy that obliterated a Drow who had been about to hurl Urrilon’s unconscious body over the edge. Glint fired crackling bolts of magical force that sent another Drow tumbling into the ravine, and conjured a sheet of ice near the cliff’s edge that caused yet another to slip and fall. Corneleus, despite his age, knocked a Drow off the precipice with his quarterstaff. The battle was brutal, desperate, and barely won.
Papa Jan delivered the killing blow with his longsword, decapitating the last standing Drow before delivering a roundhouse kick that sent the body sailing off the cliff. The sole surviving Drow — an acolyte who had been climbing up from the ravine — surrendered immediately and was hog-tied, muzzled, and dragged back to the cave. Corneleus descended into the ravine and found Cylindra alive but barely, claiming she had been pushed. The party looted the fallen Drow, recovering what they could, and retreated to their hidden camp to tend their wounds. During the first watch, the bound acolyte’s ears perked up and a wide, unsettling grin spread across his face — a clear sign that more Drow were approaching. Urrilon silenced him permanently with his great axe, and the party was left battered, nearly out of magical resources, and surrounded by an unknown number of enemies in the dark heart of the jungle.
Short
After a six-month voyage, five adventurers — Glint, a half-elf wizard; Umbra, a dragonborn monk-rogue; Papa Jan, a Goliath cleric; Urrilon, an Aasimar war cleric; and Corneleus, an elderly human druid — arrived at the uncharted island port of Myeve. Settling into the tavern Odin’s Eye, they reviewed a job board and chose to visit John Harrison, a wealthy dwarf collector. Harrison revealed a golden orrery recovered from a nearby jungle temple that projected a dire prophecy: a figure called the “two-headed one” was foretold to bring a thousand years of darkness, with the alignment marking their release having passed just days prior. He also showed the party a collection of mysterious stone figurines, believed to be part of a larger undiscovered mechanism, and warned of enormous lizards prowling the jungle temple — their next destination.
En route north, the party discovered Cylindra Montroma, a Drow noble hiding in a barn after surviving a coup attempt. Skeptical but convinced of her sincerity by Papa Jan’s instincts, they agreed to post a mercenary quest on her behalf before pressing on — only to be ambushed by a Drow search party concealed inside an exploding cow carcass. The party misdirected the hunters and pocketed a 200-gold bribe before continuing into the jungle. That night, after a bizarre encounter with a measuring construct from the plane of Nirvana, the group witnessed Cylindra being thrown into a ravine by her pursuers. A tense parley collapsed when Corneleus shoved a Drow off the cliff, triggering a brutal battle at the ravine’s edge. The party barely prevailed — with Urrilon falling unconscious and Umbra plummeting into the ravine — before Papa Jan delivered the killing blow. Cylindra was recovered alive, a captured acolyte was executed after signaling approaching reinforcements, and the battered party hunkered down in their hidden cave, low on resources and surrounded by unknown enemies in the jungle dark.
Classic
Last we left off, our weary band of adventurers — Glint, Umbra, Papa Jan, Urrilon, and Corneleus — had sailed through a wall of fog and made landfall on an uncharted island, docking at the port town of Myeve. There, at the grand tavern known as Odin’s Eye, they took stock of one another and the opportunities before them. A meeting with the eccentric collector John Harrison set them on a path northward toward a jungle temple, where a golden orrery had revealed a chilling prophecy — a figure known as the “two-headed one,” a terror of the Silver Age, whose release appeared to have already begun. Armed with that unsettling knowledge and Harrison’s tales of towering lizards and ancient stone figurines, the party set off into the wild.
The road north, however, had other plans. A Drow scouting party — concealed within the carcass of a cow, in what may be the most undignified ambush in recorded history — emerged demanding the whereabouts of Cylindra Montroma, a Drow noble the party had agreed to shelter. Through a combination of misdirection, intimidation, and one very bold act of pickpocketing, the group sent the scouts packing and pocketed two hundred gold for their trouble. They pressed on into the jungle, found a hidden cave for the night, were measured in their sleep by a one-eyed mechanical creature from the plane of Nirvana, and then — because the night apparently had more to give — stumbled upon Cylindra herself being hurled into an eighty-foot ravine by a Drow kill squad.
What followed was a desperate, bloody, and barely-won battle at the edge of that ravine. Corneleus threw the first punch — quite literally shoving a Drow into the abyss — and the chaos that followed left the party battered, drained of nearly every spell and resource they had. Papa Jan delivered the final blow in spectacular fashion, and the sole surviving Drow was bound and silenced before he could call for reinforcements — though not before that unsettling grin told the party that more were already on the way. Now, bloodied and exhausted, with Cylindra barely alive, a prisoner dealt with, and unknown numbers of enemies closing in through the dark jungle, we pick up as our adventurers face the longest night of their journey yet…
Middle English
Lythe and listin, gentilmen, Of adventurers bold and free, Who sailed six months through fog and brine, To an isle none could foresee! Five souls of strange and varied kind, Docked at Myeve’s quaint shore, And found within great Odin’s Eye, The maps and tales of lore.
There Glint the half-elf, silver-streaked, And Umbra, dark and keen, Stood with Papa Jan the Goliath tall, And Urrilon, eyes of gleam. Old Corneleus, bent and white of beard, Completed this strange band, Who sought the secrets of the isle, And Harrison’s golden hand.
The dwarf did show his orrery grand, Of solid gold and light, That spoke of one with two-borne heads, Who’d bring a thousand years of night! Then north they marched through jungle thick, Where lizard skulls hung high, And found a Drow of royal blood, Who feared she’d surely die.
A cow exploded on the road, And Drow leapt from within! They sought their quarry, smelled her scent, But the party would not give in. A measuring beast from Nirvana came, And took their lengths by night, Then Cylindra fell into the dark, And the party rushed to fight!
Old Corneleus shoved a Drow below, And “Bananas!” rang the cry, They battled fierce at ravine’s edge, Beneath the jungle sky. Papa Jan’s great radiant bolt, Did smite the last foe dead, And with a kick sent body forth, While Urrilon’s axe ran red. Now battered, bound, and deep in dark, More Drow approach their lair!
Snarky
When last we left our intrepid band of adventurers, they had barely set foot on this mysterious uncharted island before the universe decided to throw absolutely everything at them. What started as a perfectly reasonable business meeting with a dwarf who collects fossils and owns a solid gold orrery — as one does — quickly spiraled into cow explosions, Drow ambushes, a very professional measuring creature from the plane of Nirvana, and a cliffside battle that can only be described as “technically a win, but at what cost.” They made a friend in Cylindra, a Drow royal with genuinely good intentions and a very inconvenient number of assassins on her tail, posted her a job listing for the low price of one hundred gold, and then immediately got covered in cow entrails. Classic first day stuff.
By the time the dust — and the Drow — had settled at the bottom of an eighty-foot ravine, our heroes were battered, magically depleted, and sharing a cave with a hog-tied prisoner who smiled just a little too wide before Urrilon made an executive decision with his great axe. Now, with Cylindra barely breathing, an unknown number of enemies closing in through the jungle dark, and a prophecy about a thousand years of darkness apparently already in motion, the party finds itself in the exact kind of situation that seemed impossible to survive — which, if the pattern holds, means they’ll bumble through it spectacularly.
Limerick
Through fog sailed a crew to new land, At Odin’s Eye, drinks close at hand. They mapped out their quest, Put Harrison’s to the test, And set north as a motley-robed band!
A Drow hid in shadows and hay, Cylindra had gone far astray. They charged her some gold, Did what they were told, And posted her quest on their way!
A cow stood stock-still in the road, Then burst like a foul, gory toad! Four Drow warriors leapt, While Urrilon kept His cool — and took coin for the load!
The jungle brought lizards and dread, With skulls hung in trees overhead. A one-eyed machine Measured all in between, Then vanished — Jerome left unsaid!
Old Corneleus shoved with his staff, “Bananas!” — the battle’s war-laugh. They fought at the cliff, Each moment was stiff, And Jan kicked a head on their behalf!
Memorable Moments
Four Drow burst out of a hollowed cow carcass in an explosion of blood and guts, having used the ‘Trojan Cow’ to ambush the party on the road.
The party had been cautiously inspecting a suspiciously motionless cow when it suddenly erupted, revealing the Drow hidden inside.
“Bananas.” — Corneleus
The agreed code word for initiating the attack on the Drow — shouted as Corneleus shoved a Drow off the cliff mid-negotiation, catching everyone off guard.
Umbra stealthily climbs the ravine wall to grab a female Drow, but the Drow catches her and both plummet 80 feet to the bottom, leaving Umbra making death saving throws.
A bold solo maneuver that went catastrophically wrong, splitting the party and nearly killing Umbra at the bottom of the ravine.
Papa Jan decapitates the last standing Drow with his longsword and delivers a roundhouse kick that sends the body sailing off the cliff edge.
The finishing blow of the brutal cliffside battle, delivered with flair by the Goliath cleric after the party had been battered and nearly broken.
A one-eyed metallic construct from the plane of Nirvana appears in the party’s hidden cave and silently measures the sleeping adventurers before departing without explanation.
An utterly bizarre and unexplained visitation in the middle of the night, leaving the party with no answers about why they were being measured or by whom.
Scenes
Arrival at Myeve and the Tavern Board
The party arrives at the port town of Myeve after a long sea voyage and gathers at the local tavern, Odin’s Eye, where they examine a job board and introduce themselves.
- The party arrives at the port town of Myeve after a six-month journey from the Forgotten Realms, sailing through fog to reach a large island with high cliffs and a marsh to the west.
- The adventurers enter Odin’s Eye, a large tavern with a crude map carved into one of its tables.
- Jax the bartender introduces himself and serves the party drinks.
- The party examines a job board containing several notices: a request to bring a child’s bones to an old woman in the swamp for resurrection, a post from an adventurer seeking a lost friend in a maze-like castle, and a prominent notice from John Harrison seeking artifacts related to the history of the land.
- The characters introduce themselves and describe their appearances to one another: Glint, a young half-elf with pale green eyes and a silver streak in his ginger hair wearing a mix of wizard robes and leather; Umbra, a small petite black dragonborn who carries herself in a monkish but proper way with daggers hidden all over her; Papa Jan, a large Goliath cleric in tattered robes with a warhammer, longbow, and shield; Urrilon, a heavy-set Aasimar with glowing orange eyes and a former combat instructor background; and Corneleus, an elderly human druid hunched over a staff with a long white beard and leather armor.
The Gem of Endless Cold
Glint proposes a deceptive plan to make quick money from other adventurers in the tavern before the party decides to visit John Harrison instead.
- Glint uses magic to freeze water into the shape of a blue gem, calling it the ‘Gem of Endless Cold’.
- Glint suggests selling the fake artifact to gullible adventurers in the tavern for twenty gold pieces.
- The party rejects the scheme to avoid starting off on the wrong foot in a new town.
- The party agrees to visit John Harrison, whose notice seems the most financially prudent lead.
Meeting John Harrison
The party visits the elegant mansion of the explorer John Harrison to inquire about work and learn about the history of the land.
- The party arrives at a mansion featuring stained glass depicting a dwarf in explorer’s gear holding a cane with a diamond handle.
- They meet John Harrison, who is busy polishing a fossilized egg in a room filled with artifacts, bookshelves, curio cabinets, and various mounted animal and humanoid trophies — including one that looks suspiciously like a Tabaxi.
- The party notices a tablet with unrecognizable writing among the curios.
- Harrison takes the party to his backyard to show them a large, working orrery made of solid gold, reconstructed from pieces recovered at a jungle temple.
- Harrison explains the history of the land through the Golden, Silver, and Bronze Ages, noting that records only survive from the Silver Age onward.
- The orrery is activated, demonstrating a model of the solar system and revealing a prophecy regarding the ‘two-headed one’ — a figure from the Silver Age said to bring a thousand years of darkness — whose alignment appears to have passed just days ago.
- Harrison reveals a collection of 32 unique numbered stones out of a set of 64, found across the region, each depicting animals or monsters and believed to be part of a larger mechanism.
- Glint examines the figurines, noting they are expertly crafted from various stones like obsidian but lack recognizable magical runes, and theorizes they might slot into a larger contraption.
- Harrison describes the dangers of the jungle temple, including lizards the size of two men standing on each other’s shoulders.
- Papa Jan inquires about the power needed to resurrect someone from bones, leading to a discussion about a powerful cleric or necromancer in the nearby swamp hut.
- Papa Jan shares a story about his family and a demon-like figure that transported his great-grandfather to the Feywild.
- The party reaches a consensus to head toward the jungle temple.
The Abandoned Barn and Cylindra Montroma
While traveling north toward the jungle, the party discovers someone hiding in an abandoned barn and encounters a Drow woman named Cylindra Montroma who claims to be royalty in exile.
- An hour into their journey north, the party notices an abandoned barn with signs of activity and decides to investigate.
- Corneleus sends his rat familiar, Jeremy, into the barn to scout; Jeremy senses someone is well-hidden behind hay but cannot visually identify them.
- Umbra sneaks into the barn and confronts the hidden individual.
- A Drow woman named Cylindra Montroma walks out, wearing military-style garb adorned with spider motifs.
- Cylindra reveals she is Drow royalty who was sent on a scouting mission as part of a coup to get her alone and killed, and that she cannot return home without being killed.
- She asks the party for help reclaiming her throne, promising superior positions in her future court in exchange.
- The party expresses skepticism, questioning how a royal ended up in a disheveled barn.
- Cylindra explains her desire to lead the Drow away from the worship of Lolth and to stop the internal infighting of her people.
- Papa Jan rolls insight and determines Cylindra is telling the truth and is genuinely desperate.
- The party agrees to post a quest on her behalf at the local tavern for a fee of 50 gold pieces; Cylindra provides them with 100 gold pieces upfront.
- The party discusses creating a proof of her claim using wax and parchment to take an impression of her family signet ring bearing the symbol of Lolth.
- The adventurers decide to continue their journey toward the temple but promise to return and help her further.
The Trojan Cow Ambush
While traveling, the party encounters a suspicious, motionless cow that turns out to be a Drow ambush.
- The party finds what appears to be a paralyzed cow standing motionless in the middle of the road.
- Glint investigates and determines it is not an illusion; the cow’s eyes look deeply wrong.
- Upon closer inspection, the cow carcass explodes in blood and guts, revealing four Drow hidden inside.
- A Drow male steps forward and demands the location of Cylindra, claiming they can smell her scent on the party.
- The Drow leader slaps Urrilon, who barely reacts; Urrilon grabs the Drow by the shoulder and forces him to his knees.
- The party attempts to misdirect the Drow by suggesting Cylindra might be at the town inn.
- Another Drow runs from the bushes to whisper in the leader’s ear, and at least one more is hidden in the bushes with a bow.
- The Drow offer a bag of 200 gold pieces for information, which Papa Jan claims as an ‘insult fee’ for the slap.
- Corneleus uses a distraction to pickpocket a silver spider sigil with silver filigree from one of the Drow.
- Papa Jan intimidates the Drow into moving on, suggesting they follow protocol and check the town.
- The party moves on, covered in cow guts.
Camp in the Jungle
The party finds a place to rest for the night in the jungle and sets up a watch rotation.
- Corneleus finds a suitable spot to camp for the night.
- The party gathers firewood and prepares rations, though Corneleus’s attempt to season the meal with herbs results in a poor-tasting meal.
- A watch rotation is established among the party members, with Umbra beginning the process of magically transforming her familiar Jeremy from a rat into an owl.
- The night passes with strange sounds in the distance but no direct confrontation.
Trekking Through the Jungle
The party navigates the dense, dangerous jungle as evening approaches, encountering unsettling signs of local predators and an unknown tribe.
- The party hears a loud screech from deep within the jungle; with a nature check, it is identified as a large lizard creature.
- Corneleus notices large lizard skulls and bones hanging high in the trees, suggesting something capable of climbing placed them there deliberately.
- The group debates whether to camp in the trees or keep moving, ultimately deciding to stay on the path.
- The party hears distant chanting in an unknown language from a nearby native tribe.
- Corneleus finds a cozy hidden cave to camp in for the night, and the entrance is disguised with leafy branches and vines.
The Midnight Measurer
While camping in a hidden cave, the party is interrupted by a strange mechanical visitor from another plane who measures the sleeping adventurers.
- During the night watch, a strange one-eyed metallic creature with wings and arms appears in the cave and begins measuring the sleeping party members.
- Umbra wakes and confronts the construct, which claims to be from the plane of Nirvana and is doing its job for a superior named Jerome.
- The construct uses a measuring stick and spool to take precise physical dimensions of each party member.
- Papa Jan is woken up and is equally baffled by the creature.
- After finishing its measurements, the harmless but bizarre machine leaves the cave through the disguised entrance.
The Ravine — Witness and Debate
The party is awakened by screams and witnesses a group of Drow at a ravine edge, then debates at length whether to intervene.
- Corneleus wakes the party after hearing fighting and screaming outside their hidden camp.
- Umbra sends her familiar Jeremy, now in owl form, to scout the source of the noise.
- Through the owl’s eyes, the party witnesses a female Drow — confirmed to be Cylindra — falling into a dark ravine approximately 80 feet deep.
- A group of approximately nine Drow are spotted at the cliff’s edge; two begin climbing down to retrieve Cylindra’s body while seven remain above.
- The party debates at length whether to intervene, weighing moral obligation against the tactical disadvantage of fighting Drow in the dark near a ravine filled with giant lizards.
- The party agrees on a plan to approach the Drow peacefully but establishes ‘Bananas’ as a code word to initiate an attack.
- Corneleus expresses his opposition throughout but agrees to go along if the party is committed.
Confrontation at the Cliffside and Chaotic Combat
The party approaches the Drow at the edge of the ravine in a supposed parley, which rapidly devolves into a chaotic and lethal battle.
- The party approaches seven Drow standing at the cliff edge; a Drow leader explains that Cylindra fell by accident and asks the party to help retrieve her body.
- Corneleus suddenly shoves a Drow off the 80-foot cliff with his staff, sparking immediate chaos.
- The code word ‘Bananas’ is called out, and the party erupts into argument even as the fight begins.
- Umbra attempts to stealthily climb the ravine to pull a female Drow off the edge but ends up grappling her and both fall 80 feet to the bottom, leaving Umbra making death saving throws.
- Urrilon engages the remaining Drow on the surface, shoving another one off the cliffside, but is eventually swarmed by spear attacks and knocked unconscious.
- Papa Jan casts a Guiding Bolt, obliterating a Drow who was attempting to throw Urrilon’s unconscious body over the edge.
- Glint casts Magic Missile, striking a Drow with force and sending them tumbling into the ravine.
- Corneleus uses his quarterstaff to knock another Drow off the precipice.
- Glint casts Ray of Frost, creating icy terrain near the cliff edge.
- Corneleus uses Spare the Dying to stabilize fallen allies.
- Papa Jan uses Cure Wounds to bring Urrilon back to consciousness.
- Papa Jan decapitates the final standing Drow with his longsword and delivers a roundhouse kick that sends the body flying off the edge.
- The sole surviving Drow acolyte, who had been climbing up from the ravine, surrenders to the party.
- Corneleus descends into the ravine and finds Cylindra alive but at one hit point; she claims she was pushed.
- The acolyte is bound, muzzled, and hog-tied by the party.
- During the first watch back in the cave, the captive acolyte displays a disturbing grin, hinting at nearby reinforcements.
- Urrilon executes the prisoner with his battle axe to prevent him from alerting approaching enemies.
- The party assesses their dire situation — severely wounded and depleted of magical resources — as the session ends.
NPCs
Jax
The bartender at Odin’s Eye who introduces himself and serves drinks to the party upon their arrival.
John Harrison
A wealthy and eccentric explorer who resembles a rugged adventurer — a dwarf with a fedora, explorer’s clothes, and a cane with a diamond handle. He collects artifacts to piece together the history of the land’s Golden, Silver, and Bronze Ages, and maintains a backyard orrery and a collection of 32 numbered stone figurines out of a set of 64.
Jeremy
Corneleus’s rat familiar used for scouting and investigation. During the night in the jungle, he was transformed into an owl by Umbra.
Cylindra Montroma
A Drow woman wearing military garb adorned with spider motifs. She claims to be Drow royalty who was sent on a scouting mission as part of a coup to isolate and kill her. She wants to lead her people away from the worship of Lolth and stop internal Drow infighting. She was found hiding in a barn, gave the party 100 gold to post a quest on her behalf, and was later seen falling into a ravine — found alive at the bottom, claiming she was pushed.
Drow Scouts
A group of male Drow warriors searching for Cylindra. Some were hidden inside a hollowed-out cow carcass as an ambush; others were found at the edge of a ravine. They claimed to be escorting Cylindra safely home but were met with violence by the party. Most were killed during the cliffside skirmish.
Mechanical Construct (Jerome)
A strange, one-eyed metallic creature with wings and small arms that appeared in the party’s cave during the night. It claimed to be from the plane of Nirvana and was tasked with measuring sleeping creatures for its superior. It left peacefully after completing its measurements.
Drow Acolyte
The sole surviving member of the Drow scouting party who surrendered after the cliffside battle. He was bound and muzzled by the party, but displayed a disturbing grin suggesting reinforcements were near, and was subsequently executed by Urrilon.
Locations
Myeve
A quaint port town situated on a large island, approached through fog, with high cliffs on either side of the strait and a marsh to the west.
Odin’s Eye
A large tavern in Myeve with an eye patch over the last ‘E’ in its sign, a crude map carved into one of its tables, and a board for local jobs and interests.
John Harrison’s Mansion
An elegant home with stained glass doors depicting a dwarf explorer. The interior is filled with bookshelves, curio cabinets, mounted animal and humanoid trophies, and various rare artifacts. The backyard houses a large reconstructed golden orrery.
Abandoned Barn
A disheveled, abandoned farm building on the road north of Myeve where the party first encountered Cylindra Montroma hiding in the hay.
The Road North
A path leading away from Myeve where the party encountered Drow scouts disguised inside a hollowed-out cow carcass.
Jungle of Death
A dense, mosquito-infested jungle filled with the sounds of slithering snakes, distant chanting, and the screeches of giant lizards. Large lizard skulls hang from the high branches of trees.
Hidden Cave
A small, cozy cave found by Corneleus in the jungle, disguised with leafy branches and vines to provide a secure place for rest. It was visited by a strange mechanical construct during the night.
The Ravine
A steep, 80-foot deep chasm in the jungle where Cylindra fell and where a deadly skirmish took place between the party and a squad of Drow. The bottom is accessible by vines.
Items
Glint’s Amulet
An amulet tucked into Glint’s shirt that he frequently and subconsciously checks to ensure it is still there, his hand drifting to it as a habitual gesture. He activates it before the party approaches the Drow at the ravine.
The Gem of Endless Cold
A fake magical artifact created by Glint using Shape Water to freeze water into a blue, gem-like shape. He proposed selling it to gullible adventurers in the tavern, but the party rejected the scheme.
Fossilized Egg
A rare artifact being polished by John Harrison when the party enters his study.
Golden Orrery
A large, working model of the solar system made of solid gold, recovered from a jungle temple and reconstructed in Harrison’s backyard. When activated, it tracks planetary alignments and revealed a prophecy about the ‘two-headed one’ whose alignment appeared to have passed just days before the party’s arrival.
Numbered Stone Figurines
A set of unique stones with imprinted characters depicting animals and monsters — such as a displacer beast made of obsidian. Harrison has collected 32 out of a set of 64, each bearing a serial-number-like symbol on the back. Glint theorized they may slot into a larger mechanism. One was found at the Black Dragon Temple.
Cylindra’s Signet Ring
A family ring bearing the symbol of Lolth covered in spider webs, used as proof of Cylindra’s royal lineage. The party discussed making a wax impression of it on parchment.
Bag of 100 Gold Pieces
Payment provided by Cylindra to the party to ensure they post a quest for her at the local tavern.
Bag of 200 Gold Pieces
A bribe thrown down by the Drow search party in exchange for Cylindra’s location. Papa Jan claimed it as an ‘insult fee’ for the slap dealt to Urrilon.
Silver Spider Sigil
A plaque-like artifact with a spider design and silver filigree, pickpocketed from a Drow scout by Corneleus during the road encounter.
Trojan Cow
A real cow carcass used by Drow scouts as a stationary blind to ambush travelers on the road north of Myeve. Four Drow were concealed inside it.
Jerome’s Measuring Tool
A spool and sword-like stick used by the mechanical construct to take precise measurements of the party members while they slept in the hidden cave.
Corneleus’s Quarterstaff
A wooden staff used by the elderly druid both as a walking aid and as a weapon, notably used to shove Drow off the edge of the ravine during the cliffside battle.
Urrilon’s Great Axe
Urrilon’s primary weapon, used to strike down Drow during his rage at the ravine and to execute the captured Drow acolyte.
Papa Jan’s Longsword
The weapon Papa Jan used to decapitate the final standing Drow combatant at the ravine, followed by a roundhouse kick that sent the body over the edge.
Spells
Shape Water
Used by Glint to freeze water into the shape of a blue gem and change its color to a deep blue hue, creating a convincing but fraudulent artifact he called the ‘Gem of Endless Cold’.
Mage Armor
Cast by a party member at the start of the day before heading into the jungle, providing a baseline of magical protection for the journey ahead.
Guidance
Used repeatedly throughout the session by the party’s divine casters to assist with insight checks on Cylindra, perception checks during watches and jungle travel, intimidation against the Drow scouts, and stealth and grapple attempts at the ravine.
Find Familiar
Used by Umbra during the first night watch in the jungle cave to transform her familiar Jeremy from a rat into an owl, better suited for nocturnal scouting of the ravine situation.
Guiding Bolt
Cast by Papa Jan during the cliffside battle, first obliterating a Drow who was attempting to throw Urrilon’s unconscious body over the edge, and later blasting another Drow off the cliff with radiant energy.
Magic Missile
Cast by Glint during the cliffside battle, firing unerring darts of magical force that struck a Drow and sent them tumbling into the ravine.
Spare the Dying
Used by Corneleus to stabilize fallen allies during the chaotic cliffside skirmish, preventing them from making death saving throws.
Cure Wounds
Used to bring Urrilon back to consciousness after he was overwhelmed by Drow spear attacks during the ravine battle.
Ray of Frost
Cast by Glint during the cliffside battle, creating icy patches on the ground near the ravine edge and causing a Drow to stumble and fall into the chasm.